

However, there were still far too many oddities, primarily revolving around the ball itself, that kept the physics from stealing the spotlight. Sure, character models did tend to careen off of each other in a more natural and consistent manner.


In practice, I found these updates to be somewhat a mixed bag. The goal was to deliver an experience that was consistent, regardless of the whether both players were in mid-air or mid-pivot. In the past, collisions were inconsistent at best, with reactions ranging somewhere between rigid bumps and marionette slap-fights. This emphasis on physics interactions also extends to how bodies react when a brutal hit occurs. In order to perform savage ninety-degree cuts, the direction of a player’s motion must be slow enough for it to be humanly possible. It’s now paramount to pay close attention the momentum of the ball carrier. Human bodies can’t sustain that sort of stress, unless of course, you prefer to be stretchered off the field with a couple of broken ankles. Want to be able to cut on a dime? Just like in real life, this kind of an abrupt maneuver can no longer be done at a dead sprint. There is now a proper time and place to apply speed bursts, because it has an impact on the mobility of the character being controlled. This whole new way to approach controls emphasizes the skill of the person behind the controller. The true star this season is the Real Player Motion system. Let’s just say that if you’ve ever complained about unresponsive controls, this will be the year for you. Now that the growing pains were firmly in their rearview mirror, it was time to once again push for new gameplay advancements. To the development team’s credit, there wasn’t the dip in quality that you might expect when breaking in a new framework for the first time. Last season was a fundamental shift in the Madden franchise, as they transitioned from their in-house engine to DICE’s Frostbite.
